Best Board Games for Non-Gamers: What to Bring to the Table

Nobody is actually a non-gamer. There are people who had one bad evening with a long game and a rulebook, and people who were never handed anything good.

So the question is not which games are simple enough for them. It is which games survive a room where half the people did not choose to be there.

That is a different test, and it rules out some games that every beginner list recommends.

What actually goes wrong

Four things, and none of them are about the rules being hard.

  • Looking stupid in front of people you like. This is the big one. A game where your mistake is visible to everyone is a game somebody will quietly decide not to enjoy.
  • Being out of it early. Not just elimination. Being twenty points behind by the halfway mark does the same thing.
  • The open ended evening. People need to know roughly when it ends, because they are deciding whether to commit at all.
  • The vocabulary. The moment somebody says engine building or drafting, half the room has been told this is a hobby they are not part of.

The games below all fail to trigger at least three of those. The ones further down the page fail to avoid them.


The five to bring

Player counts and play times are the publishers’ figures.

GameWhy it works on a mixed tablePlayersPlay time
CodenamesYou are on a team, so nobody is exposed alone4 to 8 or more15 min
DixitThere is no right answer to get wrong3 to 830 min
Sushi Go Party!Nobody is out2 to 830 min
Ticket to RideThe theme explains itself: trains, cities, a map2 to 530 to 60 min
AzulIt looks like an object, not like homework2 to 430 to 45 min

1. Codenames

Why it works: nobody plays alone. If a guess goes wrong it went wrong for the team, and the person who gave the clue takes most of the blame.

A grid of word cards sits on the table. One person per team gives a one word clue and a number, and their team works out which cards they meant.

Players 4 to 8 or more · Complexity Easy · Play time 15 min

Good for you if: You have a full room and a mix of ages or languages. That mix is the best version of this game, not a problem to work around.

Skip if: There are three of you. Czech Games Edition lists it at 4 to 8 or more.

My take: better with a big, mixed group, especially when the people are very different from each other.

My last game was six of us: my partner, me and four of her friends, in two teams of three. It was the first game for all four of them. My partner and I had already played several times with my copy.

My feeling is that in Codenames, knowing the people at the table matters more than how many games you have played.

One warning from a different night: be careful with humour around people who barely know you. A joke that landed wrong at my partner’s family table ended with a glass of wine across my cards, and part of the set has been unusable ever since.

FOTO: un grupo mixto jugando, con gente que no juega normalmente

Check Codenames on Amazon

2. Dixit

Why it works: there is nothing to be bad at. You cannot misplay Dixit, you can only be too obvious or too obscure, and both are funny.

One player describes an illustrated card with a word or a phrase. Everyone else puts down a card that could match it, and the table votes on which was the original.

Players 3 to 8 · Complexity Easy · Play time 30 min

Good for you if: The people you are inviting are creative, or think they are not and would enjoy finding out otherwise.

Skip if: Somebody at the table needs a clear winner to feel the evening counted, or would rather be handed a system than asked to invent something on the spot.

My take: more fun with strangers than with close friends, which is the opposite of what you would expect. You would think shared references would help, and I find the opposite: it is better with people I am still working out.

That makes it unusually good for a table where not everyone knows everyone.

Check Dixit on Amazon

3. Sushi Go Party!

Why it works: nothing bad happens to you. You are never out, and the dishes in the rulebook’s first menu do not take cards from anyone.

You keep one card from your hand, pass the rest to your neighbour, and repeat. The dishes you collect score in different ways at the end of each round.

Players 2 to 8 · Complexity Easy · Play time 30 min

Good for you if: You want the safest thing to put in front of someone who says they do not like board games.

Skip if: Nothing, really. Sushi Go Party! may well be the game I bring out most.

My take: the game that almost never fails. Most people who try it fall for the cards themselves, all those little dishes, and never notice they are playing a card game with a strategy in it.

My own original copy is actually Sushi Go, my brother’s version rather than Party. My mother used to smile every time we played it together, and those games are something I will not forget.

Check Sushi Go Party! on Amazon

4. Ticket to Ride

Why it works: the theme does the explaining. Trains, cities, a map. Nobody needs a metaphor for what they are doing.

You collect train cards by colour and spend them to claim routes between cities, connecting the destinations printed on your tickets.

Players 2 to 5 · Complexity Easy · Play time 30 to 60 min

Good for you if: You want the evening to feel like a proper board game night rather than a card game.

Skip if: Your guests have an hour. At 30 to 60 minutes this is the longest thing on this list.

My take: most of my Ticket to Ride has been on Board Game Arena with my partner, and the United States map is where I have lost the most.

I travel the map in my head while I build it. When I claim the two train cars between New York and Boston, I am picturing that trip.

Check Ticket to Ride on Amazon

5. Azul

Why it works: it does not look like a board game. It looks like a nice object someone left on the table, and people pick the tiles up before you have explained anything.

You take coloured tiles from shared displays onto your own board, completing rows without picking up tiles you cannot place.

Players 2 to 4 · Complexity Easy · Play time 30 to 45 min

Good for you if: The room is quieter and you want something calm rather than loud.

Skip if: Somebody will take the penalty row personally the first time it catches them.

My take: calm, elegant and easy to teach, and it has been in my collection for years. It is one of my safest picks when the people at the table are very different from each other, because it mostly lets everyone do their own thing.

Check Azul on Amazon


The guest the list above does not suit

Everything so far assumes the problem is social: people who are nervous, or bored, or worried about looking foolish. There is a second kind of guest, and the five games above are the wrong answer for them.

There are always games and people that do not click. It does not have to be a complicated game. Often it is just a matter of style.

Some people find imaginative games like Dixit tiring: coming up with ideas or words on the spot is not their idea of fun. Even Codenames, which should be simple, can be hard for people who prefer something more mechanical.

For them, Carcassonne, Splendor or Ticket to Ride work better. You can calculate and read the whole board if you want, or you can go on autopilot, collect your gems or your train routes and mostly forget about everything else.

It also depends on why people are at the table. A night planned around board games is not the same as a birthday where someone pulls out a game and not everyone saw it coming.


Good games, wrong night

These are not worse games. They just ask for something a mixed room has not agreed to give yet.

With one exception, and it is the guest described just above. If that is who is coming, two of the games on this list move to the top rather than the bottom.

  • Catan: the trading is the best part and it is also the part where someone feels ganged up on. Catan Studio lists 60 to 90 minutes and 3 to 4 players in the base box. Save it for people who asked.
  • Splendor: excellent, and it goes quiet. A silent table reads as a failed evening even when everyone is enjoying it. Unless quiet is the point, in which case this is your game.
  • Santorini: head to head with no luck at all, which means losing is entirely your own fault. That is a lot to ask of a guest.
  • Carcassonne: closer than the others to making the cut. The reason it is here is the scoring, which needs a second explanation halfway through. For a guest who wants a board to read rather than a conversation to join, that is a price worth paying.
  • Munchkin: the humour is built on fantasy role-playing clichés. If that world does nothing for you, the jokes will not land either. I have not played it, so that is a reservation rather than a review.

How to run the evening

The game matters less than these five things.

  • Do not call it game night. Call it dinner, and have a box on the side. People commit to dinner.
  • Pick for the room, not for yourself. The best game in your collection is the wrong choice if it is the one you are best at.
  • If the explanation is running long, change how you are explaining it. That is usually a sign to start playing and fill the rest in, not a sign to put the game away.
  • Play the first round open. Let people take a move back. Nobody remembers the first round, everybody remembers being embarrassed in it.
  • Stop while people still want more. One short game they enjoyed beats two where the second one dragged.

How I explain a game depends on the game and on the person. Some people cannot sit through more than a couple of minutes of rules, so I adapt and we learn as we play. A lot of people actually prefer that: playing and watching the ideas come together.

There still has to be a starting idea, though. Before the first turn, I say clearly how you win and what is usually the best thing to do.

If you skip that, new players chase goals that are not worth much. In Carcassonne, for example, they build very long roads when they should be closing cities, which score more.


If you only take one box

  • A full, loud room: Codenames.
  • Four to six people, mixed ages, including children: Sushi Go Party!.
  • People who do not know each other well yet: Dixit.
  • A calm table and one hour: Azul.

What to read next


How this article was written

Player counts and play times come from the publishers. Where I could not confirm a detail in a rulebook or on a publisher page, I left it out.

I own physical copies of Azul, Codenames, Dixit and Sushi Go Party!, and I have played all four with real people, including people who do not normally play anything. I also own Ticket to Ride, but the box is still unopened and I have only played it on Board Game Arena.

Catan and Santorini I have only played on Board Game Arena, never on a table in front of me. Munchkin I do not own and have not played, so what I say about it is a reservation about its humour, not a verdict on the game.

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